PATOLOGI DIGITAL GAME ONLINE MELALUI PENDIDIKAN ISLAM

نویسندگان

چکیده

The purpose of the study was to determine impact online game digital pathology and how overcome it through Islamic religious education. This research uses qualitative with pedagogical normative approaches. that developed at UPT SD Negeri 177 Tokke, Malangke District, is an around 4 hours a day used by students. Students who are excessive in playing games tend have emotional feelings difficult control, children admit being quick anger, sad, annoyed when their parents suddenly stop activities. negative causes students be more active thinking about advance next stage or beat opponents without caring lessons school. It hoped will pay attention spend learning time less useful for academic achievement. In prevention function, understanding function alleviation only PAI teachers school personnel handle these If teacher has experienced difficulties, especially now epidemic still online, handling students, supervisory applied, namely assisted students' families supervising addicted games.

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ژورنال

عنوان ژورنال: Journal of Islamic Education: Basic and Applied Research

سال: 2023

ISSN: ['2723-5793', '2723-5807']

DOI: https://doi.org/10.33853/jiebar.v3i2.252