PATOLOGI DIGITAL GAME ONLINE MELALUI PENDIDIKAN ISLAM
نویسندگان
چکیده
The purpose of the study was to determine impact online game digital pathology and how overcome it through Islamic religious education. This research uses qualitative with pedagogical normative approaches. that developed at UPT SD Negeri 177 Tokke, Malangke District, is an around 4 hours a day used by students. Students who are excessive in playing games tend have emotional feelings difficult control, children admit being quick anger, sad, annoyed when their parents suddenly stop activities. negative causes students be more active thinking about advance next stage or beat opponents without caring lessons school. It hoped will pay attention spend learning time less useful for academic achievement. In prevention function, understanding function alleviation only PAI teachers school personnel handle these If teacher has experienced difficulties, especially now epidemic still online, handling students, supervisory applied, namely assisted students' families supervising addicted games.
منابع مشابه
Online Digital Game Addiction: How Does Social Relationship Impact Game Addiction
Relationship is one of the most basic needs of human being. When our relationship suffers, we tend to turn to online game as an alternative to fulfill our unmet need. Massive Multi-user Online Role-playing Games (MMORPGs) environment is an ideal platform for multiple players to interact, to make friends, and to complete a task together. Social Learning Theory deposits that behaviors are learned...
متن کاملIslam and Online Imagery on Malaysian Tourist Destination Websites
In December 1996, TIME magazine published an article titled ‘‘Finding God on the Web,’’ which projected how the Internet would shape information seeking on faith and religion. A decade later, the Web has become a popular tool for gathering religious information as well as information and imagery related to religious travel. Yet there is little research on religious destination imagery online. I...
متن کاملOnline Game Quality Assessment
Much work has been done at examining, at many different layers , features and metrics to quantify and compensate as an effort to improve player reaction in the online environment. The focus on distributed interactive applications and the adaptation of the application at both client and server has changed the way games are designed and developed for online purposes. In order to maintain a large ...
متن کاملMassive Multiplayer Online Game Architectures
This p ap er investigates the architectu re of Massive Mu ltip layer Online Gam es. The main purpose is to explore the two different architectures that have surfaced, namely client-server and p eer-top eer, and analyze how these relate to each other. So far MMOG d evelop ers have alm ost exclu sively u sed client server architectu res to im p lem ent their gam es, bu t recently a lot of scienti...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Journal of Islamic Education: Basic and Applied Research
سال: 2023
ISSN: ['2723-5793', '2723-5807']
DOI: https://doi.org/10.33853/jiebar.v3i2.252